


I'm sure there's some long explanation about how that helps balance the game. Melee attacks are no longer a guaranteed one-hit kill. So, for Black Ops III, it's with no small amount of disappointment that I can reduce a lot of my feelings about the game down to a similarly short sentence.
#CALL OF DUTY BLACK OPS III WIKI SERIES#
The rest of the game reflected that, and the series has tweaked and expanded on those sorts of options as the years have gone on. You could also just bring a rocket launcher and shoot them down. No longer would you always have to burn one of your perks if you wanted to have a hard counter against the map pings of an enemy UAV. That's an oversimplification, obviously, but it illustrated a new dimension in that game's multiplayer. weird.īack when Modern Warfare 2 came out, I could sort of sum up my excitement about the game's new options with one notion: that you could shoot down UAVs. Black Ops III takes an interesting approach to its setting and universe, but it gets too far away from the previous Black Ops games to feel like an actual sequel to those stories. At one point, it seemed like a safe bet that the Treyarch Call of Duty games were the best in the lot. Call of Duty: Black Ops III is a swing back to Treyarch's side of the series. But as each team puts their stamp on things, from the story found in its campaign to the weapon balance and, increasingly, movement options, the whole line has begun to feel astoundingly disjointed.

Sure, certain things about the games remain unchanged from year to year. The way the Call of Duty franchise lurches back and forth between developers, universes, and storylines every year makes for an incredibly uneven experience.
